Mood System

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New mood system. Now in addition to short-term emotions shown during dating scenes or triggered by specific actions, girls in the game can have long-term “mood” states determined by a combination of various stats. For instance, if you fail a date or ignore requests of your girlfriend, she may become angry, which will affect some subsequent interactions.

Cooking part 2

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Spent a week working solely on the cooking/eating feature. Now, after putting the cooked food on table (as seen in the video below), you (and your girlfriend) can actually start eating it.

The food will decrease hungry/thirsty stats of your girl, with each food item having its own effects, multiplied (or divided) by food quality. The girl also will have specific likes/dislikes for every food item in the game. Giving her food she dislikes will affect your relationships. Depending on her personality, your girl may be more picky towards food/quality, or more tolerant.

In sandbox mode (the first game mode to be implemented) personality of your girlfriend will be either 100% random, or chosen according to a personality test you’ll have to complete once in the beginning of the game.

Finally, she will remember a list of recent food you gave her, which will also affect in the long run your relationships. For instance, cooking the same food every day can cause your girl to start disliking that food, and decrease your current scores. This feature, again, will be affected by personality. A more picky girl may start complaining if you give her the same omelette two times in a row, while a more tolerant one won’t mind even if you’ll cook it for a whole week in a row. That more tolerant girl may have other personality traits requiring careful game tactics, of course, so she won’t necessarily will be “more easy”.

Cooking

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A new video showing my current progress on the cooking feature. This feature will be one of key gameplay elements – every day you’ll have to cook something for your girlfriend, or take her to a cafe/restaurant (not implemented as yet), or buy her some snacks, depending on her wishes, your time and budget.

Cooking is done by combining several food ingredients, using correct kitchen utensils, and setting timers. Some ingredients are required, and some will be optional, improving the overall quality of the final product. For instance, forgetting to add rice vinegar while cooking sushi will decrease the quality by 30%. Burning food by cooking it for too long, or undercooking it, will also decrease the final quality. The food with quality below 100% still will be edible, but your girlfriend might not like it that much.

Correct recipes will be obtained by cooking something with 100% quality for the first time, and by completing various game quests. Once you learn a new recipe, it will be stored in your recipes book.

Taking Photos

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A new video showing one of features of the in-game smartphone in Shoujo City 3D – taking photos. The photos you take can be viewed in smartphone, or printed in a photo shop, and then used as wall posters in your apartment room. Taking photos will also be used for some game missions.

Roadworks part 2

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Roadworks are ongoing in Shoujo City. One of distinct street details commonly seen in Japan is abundance of utility poles and overhead power cables. The screenshot above is the first preview of how utility poles and cables will look in the game.

Reference photo for power cables, Japan.

Emotions

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A list of currently implemented emotions for dating scenes in the game. This reference chart is used for writing dating dialogues in the game wiki. Everybody willing can contribute by writing text dialogues, which will help to release this game faster. Every contributor will be listed in game credits. If you are interested, please click on “CONTRIBUTE?” link in the navigation menu above.

Squirrels

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Once you catch a squirrel and put it on your head (or head of your girlfriend) you can touch it (with mouse pointer on PC, or with a finger on devices with touchscreen). This feature works both during dates/conversations, and while walking around. Petting squirrels can be used, apart from a cute visual effect (squirrels will react to interactions), during a date to distract your girl and avoid questions you don’t want to answer. This trick can be used once per date, and its effect will depend on current mood of the girl. Bad timing can make her angry and your date will go wrong.

Apartment

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A small preview of the apartment room I’m currently working on. This is where the game’s playable character will live. Inside the room there will be a kitchen (where you can cook food for your girlfriend), a closet (for storing items that you don’t currently need in inventory), a bed, a table, and TV. Some interior details (like wall posters or curtains) will be customizable.

Dating!

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Just finished main game logic for dating scenes. The entire dialogue system is rebuilt from a scratch (compared to Shoujo City 2D) and now is more elaborate and consistent. Every dateable girl in the game will be able to talk on a wide variety of topics, and will have an opinion (like/dislike) on all of them. Dating in specific places will now trigger talking about related topics (e.g., if you date near a Shinto shrine, your girl may talk about Shinto – and while some girls will like it, some others will not). That means now you’ll have to gradually learn about likes and dislikes of your girlfriend during the game.

The new dialogue system is now fully connected to eating/cooking feature, and gift feature. Every item/gift in the game now comes with topic tags, and while choosing, for instance, a volume of poetry or a new manga issue as a gift, you’ll have to remember what your girl said about books. And to make her talk about books, it may be a good idea to first have a date in a local library. While making an order in the cafe, you’ll have to remember if your girl likes tea or coffee, or if she prefers sea food or meat. All of this will add a lot more depth to dating gameplay compared to the original 2D version, and will make every girl in the game unique.

Everybody willing to contribute is welcome to participate in writing text dialogues for the game, or translating them. No special skills are required apart from being able to write with proper grammar and spelling. All information for contributors and dialogue examples can be found here: http://wiki.shoujocity.com