Mood System
New mood system. Now in addition to short-term emotions shown during dating scenes or triggered by specific actions, girls in the game can have long-term “mood” states determined by a… Read more »
New mood system. Now in addition to short-term emotions shown during dating scenes or triggered by specific actions, girls in the game can have long-term “mood” states determined by a… Read more »
Spent a week working solely on the cooking/eating feature. Now, after putting the cooked food on table (as seen in the video below), you (and your girlfriend) can actually start… Read more »
A new video showing my current progress on the cooking feature. This feature will be one of key gameplay elements – every day you’ll have to cook something for your girlfriend, or… Read more »
Just finished a new model for street guard rails with distinct design that can be seen in many places around Tokyo.
A new video showing one of features of the in-game smartphone in Shoujo City 3D – taking photos. The photos you take can be viewed in smartphone, or printed in… Read more »
Roadworks are ongoing in Shoujo City. One of distinct street details commonly seen in Japan is abundance of utility poles and overhead power cables. The screenshot above is the first preview… Read more »
A list of currently implemented emotions for dating scenes in the game. This reference chart is used for writing dating dialogues in the game wiki. Everybody willing can contribute by writing… Read more »
Once you catch a squirrel and put it on your head (or head of your girlfriend) you can touch it (with mouse pointer on PC, or with a finger on devices… Read more »
A small preview of the apartment room I’m currently working on. This is where the game’s playable character will live. Inside the room there will be a kitchen (where you… Read more »
Just finished main game logic for dating scenes. The entire dialogue system is rebuilt from a scratch (compared to Shoujo City 2D) and now is more elaborate and consistent. Every dateable… Read more »