Anime City version 0.6.1 is released on Steam, Epic Games Store, App Store, and Google Play. This update adds a new mechanic of hugging chickens to decrease accumulated stress.
Steam: https://store.steampowered.com/app/2215410/Anime_City/
Epic Games Store: https://store.epicgames.com/en-US/p/anime-city-832be5
Google Play: https://play.google.com/store/apps/details?id=com.shoujocity.animecity
App Store: https://apps.apple.com/us/app/anime-city/id6752399866

Why don’t you make the windows in the game more transparent? That would make the teaching building look brighter
They are completely transparent already. But light penetrates through windows only when sun is close to the ground, and only through windows facing the sun trajectory. That’s why 99% of the time you don’t see any light through windows. That’s one of disadvantages of having realistic day-night cycle.
Also, if having bright environment is important for you, you can just disable shadows in settings. All indoor locations will become much brighter.
Where can we find mirrors in the school?
Toilets, 3rd floor.
when will we get more love interest.. i’d like to get close with other character especially the boys
Each additional character requires hundreds of new lines of text, so this work can’t be done fast. I’m working on it.
Is it possible that some of the hairs in Shoujo City 3d will be in Anime City?
Possible – yes, but not necessarily happening. I’m trying to prioritize things that would increase amount of gameplay and things to do in the game. One new NPC, or club, or class, have way higher gameplay impact/value than even x100 new hairstyles – and would take way less time to design than those 100 hairstyles. That’s why additional clothes and hairstyles have very low priority, for now.
is it normal for the strawberry crepe & shortcake to be so high in calories? theyre each above like 700. seems a bit OP for foods so cheap to make
All calories are set according to real life values per 100g. Technically speaking, eating/cooking mechanics definitely lack balance, and most food in the game can be outright ignored due to bad price/calories ratio. One can survive indefinitely just eating every day the same high calorie and absolutely unhealthy food like taiyaki or whipped cream… But since it was never meant to be a challenging and realistic survival simulator, I’m not sure if I should try balancing this in some way.
What to do with the chestnut in convenience store part-time job? A customer gave me one. Does it give a discount to the items they want to buy?
Will there be a way to catch fish from shore or pier?
Fishing is planned for update 0.7. There will be a new location with fish pond, among other things.
when will we get more love interest.. i’d like to get close with other character especially the boys
Right now you can only eat it. Will have more uses in the future.
Sorry for asking too much questions.
This time, I got a pinecone from someone instead of money and I got a fine for not knowing how much it costed. Where can I see the value of chestnut and pinecone?
Another question, how to equip omamori? Does it need to be in the inventory or in an equipment slot? I tried to equip it on the body but I couldn’t do it. I think I saw it hanging on bags. Is this the way and only way?
Chestnuts and pine cones are worth nothing. You basically pay for the kid with your own money.
Omamori can be attached to bags or clothes (those that go in jacket slot, and some hats). Press on “use” button in clothes 3D view to check if they have additional equipment slots.
Ahhh, so I can decide if I want to pay what the kid gives me. Thanks so much for responding.
There is currently a bug in which the pink scarf is white, just solid white. Do you know about this?
Yes, I know about it already, will be fixed in next update. Thanks for reporting.
Hello again! There seems to be an issue with the red scarf in Anime City. For some reason, it’s missing the texture that comes with it, the blue scarf is fine though. I am playing with the mobile port, specifically with a tablet. I’m unsure what causes this bug.
Yes, I know about this issue, it’s fixed in update 0.6.2.
Thank you!