Alpha 0.7d update is released on Steam Early Access. Most of my time is taken now by making assets for a new location, but it can be released only when that location is finished, which still will take a while. That’s why all the recent updates were small and didn’t have any new major features. Major updates are coming in Alpha 0.8 (in 1~2 months, hopefully), but until then I’m trying to add at least some new things to play with. Here is what is new in Alpha 0.7d update:
☆ New equipment slot
The last empty equipment slot is now put in use. The new slot can be used to wear a second bracelet on the other arm. There are also two new bracelets you can buy and wear.
☆ New clothes and accessories
- Black socks and black highs socks (Fashion Store).
- Wooden beads bracelet and plastic beads bracelet (Fashion Store).
☆ Dynamic personality
One of long-term development goals is implementing girlfriend’s dynamic personality, which will allow her skills and likes/dislikes to gradually evolve throughout the gameplay depending on your actions.
Right now it works for music skill/interest. After starting a new game, your girlfriend’s music interest will be set ranging from 0% to 100%. This skill directly affects her performance on piano. If you get good total piano score (over 80%), her skill will increase. If you get bad piano score, her skill will decrease. Also, if her interest is above 50%, she will talk about music in dating dialogues, and if her interest drops under 50%, she will stop talking about it.
All personality changes are now announced by a new “skill” notification icon appearing in the right part of the screen after completing any activity affecting girlfriend’s skills.
☆ Improved personality builder
Now the girls will have more consistent personalities due to linked interests mechanics (this will work only if you start a new game, it won’t work if you load a saved game from previous version).
How it worked in the past: every personality detail was random, so your girlfriend could be interested in shopping, but not liking money at the same time, which didn’t make much sense.
How it works now: if your girlfriend is interested in shopping, she will always like money at the same time (and vice-versa: if she is not into shopping, she won’t care about money either).
A list of all linked topics thus far (it will be expanded in the future when new topics are added):
- money – shopping;
- sports – tomboy;
- astrology – destiny;
☆ Other additions and improvements
- Now you have an option of skipping a day without a date (penalty: -10 relationship score). This was added to prevent possibility of being stuck without money (when you can’t have a date without feeding your girlfriend first, and don’t have money to buy food).
- Default apartment computer in your room is now replaced with a new mini-computer (if you start a new game). I’m planning to make these computers usable in the future, but for now they are used only for decoration.
- All kitchen utensils and the the recipe book now can be bought in the convenience store.
- Improved UV maps for legs to fix small mipmap artifacts that were occasionally visible on panties and socks if you zoomed camera out to maximum distance.
- 18:9 and wider screens now have more accurate gui scaling in 18:9 fixed aspect ratio mode.
- Small redesigns in the title menu.
All translations are updated according to the wiki.