Update 1.1 is released on Steam and Google Play (iOS version update is coming later). Here is what is new:
☆ Steam achievements
Seven achievements are added in Steam version of the game (for seven possible endings in story mode).
☆ Jinja water gun event
In addition to Akihabara, a separate water gun event with new enemies (ghosts) is available in the shrine map. Prizes:
ghost warrior mini-figurine (new)
summer hat with sunflower
☆ Other additions and improvements
Street tables in the Summer Town and in Akihabara now can be used to eat food brought from home.
A new food stall selling taiyaki and other snacks in the shrine map.
Controls are modified to make character movements more responsive. Now the character always walks in direction the camera is facing and begins to move immediately (without delay for rotating before beginning to walk). This affects default (“direction”) control scheme.
Mirrors in the beauty salon (school map).
All translations are updated according to their current state in the wiki.
Fixed a minor bug with incorrect sky color on photos.
Version 1.0 of the game is released on Steam and Google Play. Free version for Windows and MacOS is also updated. Some new content for iOS version will be released later, but due to the way the App Store censored it, it’s impossible to release the story mode on iOS, so it will remain sandbox-only game.
Here is what is new in this release:
☆ Story mode
The game now has two separate gameplay modes. In free (sandbox) mode you can play with a custom girlfriend for unlimited amount of days. There is no final goal to achieve.
In story mode, you have 7 days to attempt winning heart of one of NPC girls. You will also have to study in school (minimum 50 points to pass) and pay weekly rent for apartment room. Failing to do either will result in game over (on Sunday). On day 8, if you reached score 150 or above with any girl, you’ll have a confession scene with that girl on school rooftop.
Every NPC girl in story mode has different requirements (depending on her interests), so you’ll have to work on different skills during walkthrough depending on what girl you decide to pursue. When you start a new story mode game, you’ll have to complete a survey during a train ride. Answers you choose will affect initial distribution of skills, so choosing correct answers can help you to approach certain girls faster.
In total, there are seven possible endings, and seven prizes to unlock. Prizes can be viewed from the main menu, and will be added to your inventory when you start a new (story mode) game.
NPC girls available for asking out:
Ririka (School map, on Sunday in school library)
Anette (School map, on Sunday in Summer Town)
Kyoko (School map, on Sunday in Akihabara)
Laika (School map)
Yuki (Jinja map)
Elke (Akihabara map)
Pillow can be bought in Akihabara. Putting it in hand slot activates pillow dating mode (unless you are dating somebody else already).
☆ New drinks
shiruko (azuki soup)
Sold in red vending machines with drinks.
☆ Food preferences and requests
Each girl available in story mode has her food preferences grouped around several specific tastes. This information is shown in her status window.
During dating scenes (both in story mode and sandbox mode), girlfriend now will ask if you remember her food preferences:
In story mode, instead of asking for specific food, girlfriend now will request either drink, ice cream, or dish/snack. You should get some food according to her preferences. E.g., if a girl likes everything with matcha, you should give her matcha tea (if she asks for a drink), or matcha ice cream (if she asks for ice cream). This way you can get additional score while dating that girl.
In sandbox mode, girlfriend will ask for specific food until her score is below 100. After that, she will ask for some food, ice cream, or drink, without specifying what exactly she wants. By that time, you should remember her preferences and give her what she likes.
If girlfriend ask for non-specific food (anything else apart from drinks and ice cream), she will complain if you give her the same food you gave her earlier (she will remember up to five items). You should try to give different food every time to get additional score points. This affects both story mode and sandbox mode.
Pillow doesn’t have food preferences, so food-related questions will not appear in pillow dating mode.
☆ Save slots
Now there are two separate save/load slots with small preview screenshots. These can be useful for playing story mode and free mode without losing progress in either.
☆ Other additions and improvements
In school and Akihabara maps, music from cafe now can be heard everywhere across map.
Kissing mood is activated only if your total score is above 100 (for pillow there is no limit).
Fixed a bug that allowed to go through walls using bicycle.
Summer Town baseball cap (can be bought in the Summer Town map), brown casquette (convenience store).
One new hairstyle (messy hair).
Akihabara t-shirt (can be obtained as one of random prizes in the water gun mini-game).
Deck chairs in the Summer Town now can be used to sit on.
Fixed a minor issue with shadows missing on some plants.
Fixed a minor issue with dark color for dandelion flowers.
If you don’t have a computer and girlfriend sits at desk in your apartment room, she will play a game on her smartphone instead.
More inventory items now can be viewed in 3D mode: all hats and head accessories, glasses, bracelets, computers, backpacks, pillows, umbrellas, swim rings, and several other items that can be placed into “hand” slot.
More accurate queuing for dialogues during dating scenes.
Next update of Shoujo City 3D will be release of the full game (version 1.0), with story mode and achievements. Coming in 1-2 months, no exact date as yet.
Story mode will be available in both paid and free versions of the game (Windows, MacOS, Android). You will be able to date one of story mode girls and unlock achievements in free version. But some girls and achievements will be limited to paid version only.
Due to censorship requirements of the App Store, which requested removal of all dating/romance features, it will be impossible to release the story mode for iOS version, sorry for that. iOS version of the game will remain sandbox-style “friendship simulator”. I will attempt to add some smaller updates to iOS version in the future (clothes/accessories, house decoration items), but due to policies of the App Store it’s difficult to predict when exactly such updates may happen.
Update 0.9.16 is released on Steam and Google Play. Here is what is new in this update:
A bicycle can be used to ride in the school and Akihabara maps (can be found in bicycle storage in the school and under bridge in Akihabara). In pillow dating mode you can place your pillow in the back.
☆ New trees
Most trees in the game are replaced with new assets: sakura trees, maples, pines, bamboo, palm trees. All these new models have small wind animations, better textures and shading.
☆ Other additions and improvements
Improved camera performance for taking photos. In the past the game used two separate cameras – to render (blurred) world outside of camera view and to render photo preview inside in-game smartphone. This setup was very expensive to render and caused about 50% FPS drop whenever in-game smartphone camera was activated (both on PC and mobile). Now there is only one camera with blur effect outside of smartphone view with much better performance.
In-game smartphone (while in camera mode) is now placed correctly in the center of the screen, in all aspect ratios.
All characters now have small quick eye movements (saccades), similar to human eye movements in real life.
Fixed an error that occasionally produced two same numbers as choices in math tests.
Kakigoori and handmade chocolate are excluded from the list of food girlfriend can ask for (affects only new games and not loaded games).
Fixed a minor issue with girlfriend sitting on the ground while holding objects which should prevent her from sitting.
Update 0.9.14 is released on Steam and Google Play. Free version for Windows and MacOS is also updated. Here is what is new:
All school floors are open. School building has a new passage connecting wings on the second floor. New dating spot on the school rooftop. School music room and piano are moved to a new room on the third floor.
Various small new interior and exterior details in the school map. Additional trees and plants in school and Akihabara maps. Trees and many interior items inside school now use LOD systems to improve performance.
Maid bracelets can be bought in convenience store (for full maid cosplay outfit).
Better textures for some collectible items (cooking book, basket ball, and a few others).
All inventory items (apart from furniture and computers) now can be stored in any fridges/racks/drawers.
Note: Android version of this update, initially released on November 5, had a serious bug and couldn’t be launched, sorry for that. Fixed version (marked as 0.9.15 on Google Play and 0.9.11rev3 in the game’s main menu) was released on November 6.
☆ Girlfriend’s behaviors
While in apartment, girlfriend now can perform several actions (depending on objects available in your room). If you have a desk with PC, she will play a game on PC. If you have an armchair, she will sit on it and read a book. If you have a table and girlfriend is hungry, she will sit at the table.
☆ Other additions and improvements
Game engine is updated from Unity 2017 to Unity 2018.
One new hairstyle with curly hair is available in the beauty salon.
Two school backpacks (red and purple) now can be bought in “Shoujo Mart” store (put them into “tail” equipment slot to wear).
Armchairs now can be bought in Shoujo Mart and placed in apartment room.
Game update log now can be accessed through in-game smartphone instead of computer in apartment room.
Additional objects and details in the jinja map.
Additional objects and details in the Summer Town map.
Additional dialogues for dating scenes.
Various small visual improvements for all water assets in the game.
Fixed a minor font aliasing issue for several icons with text by using TextMeshPro instead of regular TextMesh (e.g., “cook” icon above kitchen stove).
Fixed an issue with schoolgirl NPCs not changing back to their regular uniforms after PE class.
Fixed a bug that didn’t allow to check answers in Math tests under certain circumstances.
Fixed a minor polygon error in the apartment balcony.